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THE MILITARY-ENTERTAINMENT COMPLEX. Tim Lenoir and Luke Caldwell. Harvard University Press, Cambridge, 2017. metaLABprojects. 266 pp. with 79 ills. (71 col.). 22 x 15 cm. ISBN 9780674724983 In English.
Due date: January 2017. Publisher's description: With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror. While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare. In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon.
Indexing: Unspecified
Plans: 71
Worldwide Number: 173783
Paperbound $25.00x (libraries receive a 10% discount on this title) Not Yet Published.

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