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BEGINNER'S GUIDE TO CHARACTER CREATION IN MAYA. 3DTotal Publishing, Worcester, 2015. 294 pp. with 724 ills. (306 col.). 30 x 22 cm. ISBN 9781909414204 In English.
Publisher's description: Autodesk's Maya is the industry standard software used in the movie and video game business for creating assets. In Beginner's Guide to Character Creation in Maya, the artist will learn transferable skills for modeling anatomy with Maya and Mudbox, covering topics such as texturing and shading skin, hair, and eyes; kinesiology; deformation; locomotion; and lighting. Step-by-step guidance by expert tutor Jahirul Amin (3D trainer at Double Negative, London) will also detail how to create links, constraints, and controls for animation. Downloadable project files will also be available to allow users to follow along every step of the way.
Indexing: Western, International (Western Style) — Post-2000 — Electronic Media/Computer Art
Plans: 73
Worldwide Number: 164731
Paperbound $49.99x (libraries receive a 10% discount on this title)    

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