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WORKS OF GAME: ON THE AESTHETICS OF GAMES AND ART. John Sharp. MIT Press, Cambridge, 2015. Playful Thinking. 156 pp. with 43 ills. 21 x 14 cm. ISBN 9780262029070 In English.
Publisher's description: Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes--to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. "Game Art," which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes.
Indexing: Western, International (Western Style) — Post-1970 — Electronic Media/Computer Art, Several Media
Plans: 71
Worldwide Number: 164504
Hardcover $20.95x (libraries receive a 10% discount on this title)    

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