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DIGITAL CULTURE, PLAY AND IDENTITY: A WORLD OF WARCRAFT READER. Ed. by Hilde G. Corneliussen and Jill Walker Rettberg. MIT Press, Cambridge, 2008. 312 pp. with 23 ills. 24 x 19 cm. LC 2007-20839 ISBN 9780262033701 In English.
Examines the cultural and social implications of World of Warcraft, the popular MMOG (massively multiplayer online game).
Indexing: Western — United States — Post-2000 — Electronic Media/Computer Art
Plans: 71
Worldwide Number: 128802
Hardcover $31.95x (libraries receive a 10% discount on this title) Temporarily Out of Stock. Library Orders Accepted, but Availability and Price Cannot be Guaranteed.

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